Electronic Theatre Controls Emphasis Lighting Control System Spezifikationen Seite 212

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198 Chapter 16 Effects
Blind Effects display
Effects may be created or edited in the Blind Effects display. You enter the
Blind Effects display from Blind as soon as you specify the effect type for
a new cue or submaster. You also enter the Blind Effect display as soon
as you specify a cue or submaster that already exists as an effect. An
illustration of the Blind Effects display for a cue is shown below.
Features
The following information is contained in the Blind Effects display.
Attributes - There are seven attributes of an effect which control how
it plays its steps.
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Random rates - When an effect has random rates, its steps run at
randomly selected step times and step fade times. The randomness
varies between two, editable limits that are shown in the display.
Step - Each effect is composed of steps. There can be up to 100 steps
in an effect and each step contains one or more individual channels.
The number of channels in an effect step is limited only by the number
of channels available to the console.
Channel - This field in the effect display shows the channels in each
step.
Time - The Step Time, which is measured from the beginning of a
step to the beginning of the next step. Default Step Time is 0.2
seconds.
In - The In Time, the meaning of which depends upon whether the
effect has a positive or negative attribute. For a positive effect, the In
Time is the time the effect step takes to fade from its starting level to
its High Level. For a negative effect, the In Time is the time the effect
step takes to fade from its starting level to its Low Level. Default In
Time is zero seconds.
Dwell - The time between the end of the infade and the start of the
outfade is called the dwell. Default Dwell time is zero seconds.
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84.
See Modifying effect attributes, page 212.
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