Electronic Theatre Controls Emphasis Lighting Control System Spezifikationen Seite 21

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Introduction 7
Live and Blind
Live and Blind are methods to view and edit data in your show files. They are also
considered to be specific displays within Ion. When you press the [Live] key, the screen will
show you the live display. When you press [Blind], you will see the blind display. In either
case, you may use the [Format] key to alter how the data is displayed (see Using [Format],
page 38)
When in Live, the data displayed in the live display represents the data being sent from the
console at that moment. In other words, the parameter data that is “live” on stage. When
you edit data in live, those changes will become active and visible on stage as soon as the
command line is terminated. Changes in Live therefore affect the live output from the
console.
When in Blind, the data displayed in the blind display represents data from whatever record
target you choose to view (cues, presets, palettes, and so on). When you edit data in Blind,
changes will not automatically appear on stage, since the data you are modifying is not live.
This is true even if the record target you are modifying is active on stage. It is possible to
play a cue in Live, then switch to Blind and edit that cue in blind without affecting levels on
stage. Edits in Blind do not require a [Record] command to be stored. They are considered
stored when the command line is terminated.
HTP vs. LTP
HTP (Highest-Takes-Precedence) and LTP (Latest-Takes-Precedence) are terms used to define
the output of a channel parameter that is receiving data from multiple sources. In HTP, the highest
level of all sources will be executed. In LTP, the most recent level received will be executed.
Submasters are only capable of controlling HTP intensities. Cue lists can operate as HTP or LTP for
intensity parameters only. Non-intensity parameters (NPs) are always LTP. Ion’s default cue list
setting for intensity is LTP (see HTP/LTP, page 171).
HTP
HTP is only applicable to the intensity of a channel. HTP channels will output the level that is the
highest of all inputs. HTP channels are also referred to as “pile-on”, because as control inputs are
added (for example - you may bring up cues and multiple submasters that all have the same
channel recorded at various levels), the system calculates which input has the highest level for that
channel and outputs that level for the channel. As control inputs are removed (you pull some of the
submasters down to zero), the console will adjust the channel level, if required, to the highest
remaining level.
LTP
LTP is applicable to any parameter of any channel. LTP output is based on the most recent move
instruction issued to the channel parameter. Any new values sent to the channel will supersede any
previous values, regardless of the level supplied.
Ion determines the LTP value for a channel, which is overridden by any HTP input values that are
higher than the LTP instruction
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